I am an experienced digital artist with a rich background spanning 7 years across AR/XR, video games, television productions, and creative agencies.
Nuke Compositor. Film & Video Editor. Unreal Engine Specialist.
Unreal Engine; specialising in material creation, grooming, rigging, blueprint scripting, and Niagara systems. These technical skills, combined with my proficiency in animation, scene creation, level dressing, and cinematic camera work, allow me to contribute a multifaceted perspective to projects.
Unreal Engine Reel
Compositing, Roto & Editing with Nuke and After Effects
Character & Creature (Groom)
Environment & Props
Game Environment Props Modeling and Texturing (Unreal Engine)
VR Low Poly Environment Props Modeling and Texturing (Unity 3D)
Hard Surface Modeling
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